Friday, December 2, 2011
Friday, October 14, 2011
SPENT
Here's something I've been working on the last week or so for myself. It's an image I've been thinking about and working on sporadically for a while now.
Because this was for no one else other than myself I decided to load up the image with a lot of visual information, introducing elements that may appear to be only tangentially related to the main elements. I should mention that it was initially inspired by a piece by Ed Rushca.
I've always been attracted to this images graphic simplicity having said that I wasn't at all interested in slavishly replicating it. This may seem odd being that the piece I've done is anything but simple, even the version where I did simplify it, there's still much more going on. I really just wanted to use it a spring board for the piece I ultimately ended up with.
Once I thought I was finished with it I showed it to a couple of friends who also happen to be an illustrator and animator. They both had very helpful if somewhat annoying suggestions.
At first I was a bit put off by them because I thought I was done with this piece and ready to move on. But once I got a bit of distance I could see what they meant and I had to address them.
One of my friends felt strongly that the rocket babies and the tentacle coming out of the bucket in the bakgound were unnecessary and only distracted from what he thought was the central idea of the drawing.
Photoshop is a blessing and a curse because it makes it fairly easy to make these types of changes and what can happen as a consequence of that is you can arrive at a point where you're not sure yourself if the piece is even finished. I suppose the upside of this is you can inadvertently end up with two similar yet very different pieces.
Wednesday, October 5, 2011
New Work @ Pibby's Bicycle & Skate Friday Oct. 7th.
This Friday I'll be in a joint show with my good friend Bob Scott at Pibby's where we'll showing some of our recent illustration work and Bob will also have some of his brand new collages on hand. Below are some samples of you can expect to find at the show;
Bob Scott 2011 - Madonna of Hazzard
Kelly Alder 2011 - Dr. HedgeFund
Bob Scott 2011 - Shepard's Copy-rite
Wednesday, September 21, 2011
New Work For Agent 207
I Recently completed this illustration for a gentleman here in RVA for his fledgling film production company. He asked me to create a retro Buck Rogers - Flash Gordon character in conjunction with a logo. He thought it would look good if the character were holding a camera of some kind. I thought that combining the camera with aspects of a retro space gun would be fun and would tie the camera more readily to the character. In the initial talks with the client we touched on potential elements that he would like to have incorporated into the illustration, if possible. Things like high collars, capes, reels of film, fins, gloves, boots, lighting bolts and the aforementioned camera and laser. Being a kid who grew up on all things pulp this seemed like a potentially fun job.
The initial sketch.
Every job takes it's own path and you never know how many sketches it'll take to arrive at a point where both you and the client will be satisfied. This was one of those jobs where one sketch was all it took. In my experience this is a rather rare occurrence. I have had jobs where I've done 10 to 15 sketches only to have the client decide that perhaps I wasn't the right choice for the job. These things happen.
The inked drawing.
Once the client approved the sketch I then had it printed out onto some good quality illustration board in non-repro blue and inked it in with a brush. The reason for the non repro print out is that I then scan the line work into the computer as black and white art and that allows you to adjust the levels of the file and most of the dirt from the under drawing will fall away. The logo was all drawn in the computer except for the bit of film that is trailing off of the reel.
Inked drawing with subtle adjustments.
The reason for the second posting of what looks like the same drawing as previous one is I made a few minor but important changes to the drawing. After I had finshed with the inking my wife took a look at it and asked me why he didn't have a waist and why his forearm was so long. It's always good to have a fresh pair of eyes take a look at what you've been working on. I knew something wasn't working but I couldn't put my finger on it. Luckily it's very easy to address these issues in the computer.
After the drawing is finished then it's just a matter of laying in the colors which is all done in photoshop. But even after I thought I was done with the drawing one of my sons took a look at it and the first thing he asked me was why didn't he have a second arm? At first I tried to justify why he didn't have one but ultimately I realized it was just because I was too lazy to put it in. The more I looked at it the more it bothered me so I added a silouhette of his other arm.
Wednesday, June 1, 2011
2nd Animation for the RoomStore
Here's the second animated spot I worked on with Mark Lambert of the Park Group for the RoomStore.
In this spot the we were going for more of a Jetsons feel. By that I mean a more stylized approach to the design of the characters,
environments,
and a more graphic application of the colors.
This was another fun and challenging job to be involved in and everyone at Park has been great to work with.
Friday, May 27, 2011
Upcoming Show in D.C.
I'm going to have work in a show up in D.C. Jeffery Everett of El Jefe Design invited myself, fellow Richmonder and all round great guy Bob Scott,
to be in a show with him and Sean Hennessey .
which is opening this Friday June 3rd at Bella Cafe and Bar. If you happen to be in the neighborhood stop in, check out the work, enjoy the generous bar, karaoke and who knows what else.
Thursday, May 26, 2011
Animation for the RoomStore...
I recently had the pleasure of working with Mark Lambert from The Park Group on a couple of commercials for the RoomStore. Mark has a very impressive resume. He's worked on such films as Narnia; the Lion, the Witch and the Wardrobe - Polar Express - Hollowman - Stuart Little - Harry Potter and the Sorcerer's Stone, just to name a few.
Now on first blush you might think yeah, big deal, a commercial for a furniture store. And yes I understand but this was the first time in something like 25 years since I've had the opportunity to work in animation.
The last time was back in the early eighties when I worked on an animated music video for The Alan Parson's Project for a song called Don't Answer Me. The studio that it was done through was Broadcast Arts, at the time they were located in D.C.
Shortly after the completion of the video the studio moved to NYC and made the first season of Pee Wee's Playhouse. While working on the music video I had the supreme pleasure of working with Michael W. Kaluta, a comic book and fantasy artist of the highest caliber and huge hero of mine.
So yes, I was excited to be working in animation again however limited the animation had to be due to time and budget constraints. Luckily I was working with someone who's knowledge of the history and different techniques of animation is very deep. Mark wanted to create a visual sensibility that was somewhat along the lines of early Warner Brother's cartoons and being a big fan those old cartoons I was more than happy to oblige. Having said that we're well aware of the fact that the animation is very limited but again we did what we could given the time and budget restraints.
I'm very happy with the end result and had a blast working with Mark and everyone else at
The Park Group.
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